Horror works when it upsets the boundary between life and death, the mundane and sublime.
Just wanted to jot down a few thoughts after seeing Gravity.
Some notes after listening to this lecture Kerry James Marshall: The Importance of Being Figurative.
I want to broach a subject that is rather sensitive between artists and writers working in comics. Creator-owned comics are projects that are usually funded by backend pay based on sales so that both parties work on with no money up front. Sometimes these people in these projects find themselves in a situation where one partner may be laboring out of love while the other works with the prospect of money in mind which usually ends up being the artist.
I thought I’d add an addendum that my friend Polly posted on her tumblr, an important topic that we had a lot to say about when we talked at SDCC. She states it pretty concisely:
“If you see women and people of color being employed by comics and you think ‘wow, that’s so great that the comics industry is changing,’ it isn’t. Women and people of color are almost always working for publishers because they were the lowest bidders and took the lowest pay, or no pay at all.
Even the famous artists.
Especially the famous artists.
And everyone is complicit in this system. Everyone.
Literally the only way to not be complicit is to turn down work, and not everyone can afford to do that.”
Last week I got a free copy of a Pacific Rim graphic novel at San Diego Comic Con and decided I’d take a peek at the contents before I gave it away to a friend. The cover is alright though it looks like someone spilled bleach on it by the odd splash of yellow-white on the cover. Like most franchise comics, it looks like a rush job, the pencilers and inkers clashing in mild and major instances and the colorists grasping to find a rendering style that fits before time constraints probably made them give up and thrown down color faster than a 5 y.o at a county fair could projectile vomit his cotton candy on the sidewalk.
Care is the collected form of a three-part back up comic that ran in Prophet #34-#36 made by Matt Sheean and Malachi Ward. It tells the story of a society founded on an alien planet whose wellbeing depends on the health of a massive living organism that controls their civilizations atmosphere and ecosystem. A smoky violet fog drifts over the city which signals the organisms vicennial demand for human sacrifice.
Martha: Truth or illusion, George; you don’t know the difference.
George: No, but we must carry on as though we did.
- Who’s Afraid of Virgina Woolf?
(Note: This stream of thoughts was initially posted on twitter and seemed to engage many people, which you’ll see is a point of relevance after you read this.)
I recently heard comments in podcasts and have seen people talking about how Tumblr/Twitter/social media is such useless a time sink and they don’t understand or can’t see the potential for it in relation to creators (comic makers, illustrators, craft makers, etc). This got me thinking more about how social media users like myself, “Generation Y” kids, consume and process information.
I think my earliest recollection of computer use was playing a point-and-click adventure game on a Macintosh Classic when I was maybe 5 or 6 years old. When I was 11 years old (2001) I started using the computer more regularly and started going on forums and playing online games. At 13 I made a Deviantart account and started posting (oekaki) artwork and entered a world of digital friend-making, chatting and eventually networking. The world was connected but it was slow.
There was a lot of great thoughts and discussion around my previous post on internet culture, social media and creative individuals. In that smattering of thoughts, I briefly touched on methods of delivering creative content in a way that is the most effective as well as how internet consumerism affects how we think and present ourselves and our work online.
So while its fresh in my mind I thought I’d delve a little bit more into my ideas and observations on social media and maintaining an presence online specifically for creative individuals trying to make a living off of their work. It’s obvious social media is a key factor for trying to reach an audience yet people still think of social media as old-school advertising, flashing pictures and text on a billboard on the side of the road. Being present is only half of how social media functions. The other half is engaging— and not you engaging the viewer but the viewer engaging you. Social media isn’t so much being a salesperson anymore, it’s about just being a person.